PrepYodhaClass Notes · Physics
Physics · Chapter 02

Motion & Laws of Motion

Motion is the change in position of a body with time, and the study of motion together with the forces that cause it forms the heart of mechanics. These notes move from rest and motion and the difference between distance and displacement, through scalars, vectors, speed, velocity and acceleration, the three equations of motion, Newton's three laws and inertia, momentum and its conservation, force and friction, and finally circular motion.

🚀 13 topics🎯 164+ points📝 self-test
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Topic 01

Rest & Motion

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Whether a body is at rest or in motion is never absolute — it always depends on the observer and the reference point chosen.

Key Point
A body is at rest if its position does not change with time relative to its surroundings.
Rest and motion are relative
  • A body is in motion if its position changes with time relative to its surroundings.
  • Rest and motion are relative terms — there is nothing like absolute rest or absolute motion.
  • A passenger sitting in a moving train is at rest with respect to the train but in motion with respect to the ground.
  • The point or object chosen to describe motion is called the reference point or origin.
  • The Earth itself is in motion, so a body "at rest" on Earth is still moving through space.
📝 Quick self-test 2 MCQs · 2 fill-ups

A passenger sitting in a moving train is:

  1. At rest with respect to the ground
  2. In motion with respect to the train
  3. At rest with respect to the train
  4. Always in absolute rest
C. At rest with respect to the train — The passenger is at rest with respect to the train but in motion with respect to the ground.

Rest and motion are said to be:

  1. Absolute terms
  2. Relative terms
  3. Identical terms
  4. Impossible together
B. Relative terms — Rest and motion are relative terms; there is no absolute rest or motion.

A body is in motion if its changes with time relative to its surroundings.

✔ position

The point or object chosen to describe motion is called the reference point or .

✔ origin
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Topic 02

Distance & Displacement

When a body moves it covers a path, and we can describe that journey either by the total length travelled or by the straight-line gap between start and finish.

Key Point
Distance is the total length of the path actually travelled by a body, regardless of direction.
Distance vs displacement
  • Displacement is the shortest straight-line distance between the initial and final positions, with direction.
  • Distance is a scalar quantity; displacement is a vector quantity.
  • Distance can never be negative or zero for a moving body, but displacement can be zero.
  • Displacement is zero if the body returns to its starting point.
  • Distance is always greater than or equal to displacement (distance ≥ displacement).
  • The SI unit of both is the metre (m).
Distance vs displacement — at a glance
FeatureDistanceDisplacement
Naturescalarvector
Directionnot requiredrequired
Valuealways positivepositive, negative or zero
Magnitudetotal path lengthshortest (straight-line) gap
Relationdistance ≥ displacementdisplacement ≤ distance
📝 Quick self-test 2 MCQs · 2 fill-ups

Which statement correctly compares distance and displacement?

  1. Displacement ≥ distance
  2. Distance ≥ displacement
  3. Distance is always a vector
  4. Displacement can never be zero
B. Distance ≥ displacement — Distance is always greater than or equal to displacement.

Distance and displacement are respectively:

  1. Vector and scalar
  2. Scalar and vector
  3. Both scalars
  4. Both vectors
B. Scalar and vector — Distance is a scalar quantity and displacement is a vector quantity.

Displacement is the shortest distance between the initial and final positions.

✔ straight-line

Displacement is zero if the body returns to its point.

✔ starting
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Topic 03

Scalar & Vector Quantities

Physical quantities split into two families depending on whether direction matters in describing them.

Key Point
A scalar has magnitude only (a number with a unit) and no direction.
Scalar vs vector
  • A vector has both magnitude and direction.
  • Scalars are added by simple arithmetic, while vectors are added by special rules (the triangle or parallelogram law).
  • Examples of scalars: distance, speed, mass, time, temperature, work, energy, power, density and electric charge.
  • Examples of vectors: displacement, velocity, acceleration, force, momentum, weight and electric field.
Scalar vs vector — examples
TypeHas direction?Examples
ScalarNodistance, speed, mass, time, energy, work, temperature
VectorYesdisplacement, velocity, acceleration, force, momentum, weight
📝 Quick self-test 2 MCQs · 2 fill-ups

Which of the following is a vector quantity?

  1. Speed
  2. Mass
  3. Momentum
  4. Temperature
C. Momentum — Momentum has both magnitude and direction, so it is a vector.

A quantity that has magnitude only and no direction is called a:

  1. Vector
  2. Scalar
  3. Tensor
  4. Resultant
B. Scalar — A scalar has magnitude only and no direction.

A vector has both magnitude and .

✔ direction

Distance, speed, mass, time and energy are examples of quantities.

✔ scalar
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Topic 04

Speed & Velocity

How fast a body moves can be stated either as a plain rate or as a rate with a direction attached.

Key Point
Speed is the distance travelled per unit time; it is a scalar.
Speed vs velocity
  • Speed = distance ÷ time and its SI unit is metre per second (m/s).
  • Velocity is the displacement per unit time; it is a vector.
  • Velocity = displacement ÷ time and its SI unit is also m/s.
  • Speed can never be negative; velocity can be positive, negative or zero.
  • Average speed = total distance ÷ total time, while average velocity = total displacement ÷ total time.
  • Uniform speed means equal distances in equal intervals of time.
  • Uniform velocity means equal displacements in equal intervals in the same direction.
  • To convert, 1 m/s = 3.6 km/h and 1 km/h = 5/18 m/s.
Speed vs velocity — at a glance
FeatureSpeedVelocity
Naturescalarvector
Based ondistancedisplacement
Directionnot specifiedspecified
Can be zero/negative?only zerozero or negative possible
SI unitm/sm/s
📝 Quick self-test 2 MCQs · 2 fill-ups

Velocity is defined as:

  1. Distance per unit time
  2. Displacement per unit time
  3. Change in speed
  4. Total path length
B. Displacement per unit time — Velocity is the displacement per unit time and is a vector.

Convert 1 m/s to km/h.

  1. 3.6 km/h
  2. 5 km/h
  3. 18 km/h
  4. 0.36 km/h
A. 3.6 km/h — 1 m/s = 3.6 km/h.

Speed is the distance travelled per unit time and is a quantity.

✔ scalar

Uniform speed means equal are covered in equal intervals of time.

✔ distances
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Topic 05

Acceleration & Retardation

When the velocity of a body changes, we measure how quickly it changes through acceleration.

Key Point
Acceleration is the rate of change of velocity with time; it is a vector.
Acceleration
  • Acceleration (a) = (final velocity − initial velocity) ÷ time = (v − u) ÷ t.
  • The SI unit of acceleration is m/s².
  • Acceleration is positive when velocity increases with time.
  • Retardation (deceleration) is negative acceleration, occurring when velocity decreases with time.
  • Uniform acceleration means velocity changes by equal amounts in equal intervals of time.
  • A body falling freely under gravity has acceleration g = 9.8 m/s² (about 9.8 m/s² near the Earth's surface).
  • In uniform circular motion, speed is constant but velocity changes (direction changes), so the body is still accelerating.
📝 Quick self-test 2 MCQs · 2 fill-ups

Acceleration is defined as the rate of change of:

  1. Distance
  2. Displacement
  3. Velocity
  4. Speed only
C. Velocity — Acceleration is the rate of change of velocity with time; it is a vector.

Negative acceleration (when velocity decreases) is also called:

  1. Uniform acceleration
  2. Retardation
  3. Free fall
  4. Gravity
B. Retardation — Retardation (deceleration) is negative acceleration.

The SI unit of acceleration is .

✔ m/s²

A body falling freely under gravity has acceleration g = m/s².

✔ 9.8
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Topic 06

Types of Motion

Bodies move in several distinct patterns, and recognising the type of motion helps describe it correctly.

Key Point
Translatory (linear) motion — the body moves along a straight or curved path, e.g. a car on a road.
Common types of motion
  • Rotatory motion — the body spins about a fixed axis, e.g. a spinning top or a fan.
  • Oscillatory (vibratory) motion — the body moves to and fro about a fixed point, e.g. a pendulum or a swing.
  • Circular motion — the body moves along a circular path, e.g. the Moon around the Earth.
  • Periodic motion — motion that repeats itself after equal intervals of time, e.g. the hands of a clock.
  • Random motion — motion with no fixed path or direction, e.g. the motion of gas molecules.
📝 Quick self-test 2 MCQs · 2 fill-ups

A spinning top or a fan is an example of which type of motion?

  1. Translatory motion
  2. Rotatory motion
  3. Oscillatory motion
  4. Random motion
B. Rotatory motion — Rotatory motion is when a body spins about a fixed axis, like a top or fan.

The to-and-fro motion of a pendulum about a fixed point is called:

  1. Circular motion
  2. Periodic motion
  3. Oscillatory (vibratory) motion
  4. Random motion
C. Oscillatory (vibratory) motion — Oscillatory (vibratory) motion is to-and-fro motion about a fixed point.

Motion that repeats itself after equal intervals of time, like a clock's hands, is called motion.

✔ periodic

Motion with no fixed path or direction, like gas molecules, is called motion.

✔ random
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Topic 07

Equations of Motion

For a body moving with uniform acceleration in a straight line, three equations connect its initial velocity, final velocity, acceleration, time and displacement.

Key Point
v = u + at — first equation (velocity–time relation).
The three equations of motion
  • s = ut + ½at² — second equation (position–time relation).
  • v² = u² + 2as — third equation (velocity–position relation).
  • Here u = initial velocity, v = final velocity, a = acceleration, t = time, s = displacement.
The three equations — summary
EquationNameRelates
v = u + atFirst equationvelocity and time
s = ut + ½at²Second equationdisplacement and time
v² = u² + 2asThird equationvelocity and displacement
Equations for a freely falling body (use g for a)
  • v = u + gt, h = ut + ½gt² and v² = u² + 2gh — replacing a with g and s with height h.
  • For a body dropped from rest, u = 0, so v = gt, h = ½gt² and v² = 2gh.
  • The value of acceleration due to gravity g = 9.8 m/s² (taken as 9.8 m/s² or 9.81 m/s² in exams).
📝 Quick self-test 2 MCQs · 2 fill-ups

Which is the second equation of motion?

  1. v = u + at
  2. s = ut + ½at²
  3. v² = u² + 2as
  4. p = mv
B. s = ut + ½at² — s = ut + ½at² is the second equation, relating displacement and time.

For a body dropped from rest, the initial velocity u equals:

  1. g
  2. 9.8
  3. 0
  4. v
C. 0 — For a body dropped from rest, u = 0.

The first equation of motion relating velocity and time is v = .

✔ u + at

The third equation of motion is v² = u² + .

✔ 2as
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Topic 08

Newton's Laws of Motion

Sir Isaac Newton stated three fundamental laws that govern how forces affect the motion of bodies.

Key Point
Newton's first law is also called the law of inertia.
The three laws of motion
LawStatementEveryday example
First LawA body continues in its state of rest or uniform motion in a straight line unless acted on by an external forcepassengers jerk forward when a moving bus suddenly stops
Second LawThe rate of change of momentum is proportional to the applied force and is in the direction of the forcea cricketer pulls his hands back while catching a ball
Third LawTo every action there is an equal and opposite reactiona gun recoils backward when a bullet is fired
Newton's First Law (Law of Inertia)
  • A body at rest stays at rest, and a body in motion stays in uniform motion in a straight line, unless an external force acts on it.
  • It defines force as that which changes a body's state of rest or motion.
  • Example: dust falls off a carpet when it is beaten, because the carpet moves but the dust stays at rest due to inertia.
Newton's Second Law (F = ma)
  • The second law gives the measure of force: F = ma — Force = mass × acceleration.
  • Force is directly proportional to the rate of change of momentum, F = Δp/Δt.
  • The SI unit of force is the newton (N), where 1 N = 1 kg·m/s².
  • One newton is the force that gives a 1 kg mass an acceleration of 1 m/s².
  • Example: it is harder to stop a heavy truck than a light bicycle moving at the same speed.
Newton's Third Law (Action–Reaction)
  • Every action has an equal and opposite reaction.
  • Action and reaction act on two different bodies, so they never cancel each other.
  • A swimmer pushes the water backward and the water pushes the swimmer forward.
  • A rocket moves up by pushing hot gases downward (jet and rocket propulsion).
  • Walking is possible because we push the ground backward and the ground pushes us forward.
📝 Quick self-test 2 MCQs · 2 fill-ups

Newton's second law gives the measure of force as:

  1. F = mv
  2. F = ma
  3. W = mg
  4. F = mv²/r
B. F = ma — The second law gives F = ma (Force = mass × acceleration).

A gun recoiling backward when a bullet is fired illustrates Newton's:

  1. First law
  2. Second law
  3. Third law
  4. Law of gravitation
C. Third law — Recoil illustrates the third law — every action has an equal and opposite reaction.

Newton's first law is also called the law of .

✔ inertia

The SI unit of force is the newton, where 1 N = 1 kg·.

✔ m/s²
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Topic 09

Inertia & Its Types

Inertia is the natural tendency of a body to resist any change in its state of rest or of motion.

Key Point
Inertia is the tendency of a body to resist a change in its state of rest or uniform motion.
Inertia
  • Inertia depends only on the mass of a body — the greater the mass, the greater the inertia.
  • Mass is the measure of inertia of a body.
The three types of inertia
TypeMeaningExample
Inertia of resta body at rest tends to remain at resta passenger jerks backward when a bus suddenly starts
Inertia of motiona moving body tends to keep movinga passenger lurches forward when a bus suddenly stops
Inertia of directiona body resists a change in its direction of motionmud flies off tangentially from a spinning wheel
📝 Quick self-test 2 MCQs · 2 fill-ups

Inertia of a body depends only on its:

  1. Velocity
  2. Mass
  3. Shape
  4. Volume
B. Mass — Inertia depends only on the mass; more mass means more inertia.

A passenger lurching forward when a bus suddenly stops is an example of:

  1. Inertia of rest
  2. Inertia of motion
  3. Inertia of direction
  4. Momentum
B. Inertia of motion — Inertia of motion — a moving body tends to keep moving.

Mass is the measure of of a body.

✔ inertia

Mud flying off tangentially from a spinning wheel is an example of inertia of .

✔ direction
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Topic 10

Momentum & Its Conservation

The "quantity of motion" carried by a moving body is measured by its momentum, which combines how heavy it is with how fast it moves.

Key Point
Momentum is the product of mass and velocity: p = mv.
Momentum
  • Momentum is a vector quantity and its direction is that of the velocity.
  • The SI unit of momentum is kg·m/s.
  • A heavy body moving fast has large momentum; a light, slow body has small momentum.
Conservation of momentum
  • The law of conservation of momentum states that the total momentum of an isolated system stays constant in the absence of an external force.
  • Total momentum before collision = total momentum after collision.
  • m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂ for two colliding bodies.
  • The recoil of a gun is explained by conservation of momentum.
  • Rocket and jet propulsion obey the conservation of momentum.
📝 Quick self-test 2 MCQs · 2 fill-ups

Momentum is the product of:

  1. Mass and acceleration
  2. Mass and velocity
  3. Force and time
  4. Mass and displacement
B. Mass and velocity — Momentum p = mv, the product of mass and velocity.

The SI unit of momentum is:

  1. kg·m/s
  2. N·s²
  3. kg·m/s²
  4. J
A. kg·m/s — The SI unit of momentum is kg·m/s.

According to conservation of momentum, total momentum before collision = total momentum after .

✔ collision

Momentum is a quantity, with its direction being that of the velocity.

✔ vector
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Topic 11

Force & Its Types

A force is a push or a pull that can change the state, shape or direction of motion of a body.

Key Point
A force is a push or pull that changes or tends to change a body's state of rest or motion.
Force
  • Force is a vector quantity with SI unit newton (N).
  • A force can change the speed, direction or shape of a body.
Contact vs non-contact forces
TypeMeaningExamples
Contact forceacts only when bodies are in physical contactmuscular force, friction, normal force, tension
Non-contact forceacts even without physical contact (action at a distance)gravitational, electrostatic, magnetic force
Key force facts
  • Gravitational force is the weakest of the fundamental forces but acts over very long ranges.
  • Friction and muscular force are contact forces.
  • Magnetic, electrostatic and gravitational forces are non-contact (field) forces.
  • Weight is the gravitational force on a body: W = mg.
📝 Quick self-test 2 MCQs · 2 fill-ups

Which is a non-contact (field) force?

  1. Friction
  2. Muscular force
  3. Gravitational force
  4. Tension
C. Gravitational force — Gravitational force acts at a distance without physical contact.

Which of the four fundamental forces is the weakest?

  1. Gravitational force
  2. Electrostatic force
  3. Magnetic force
  4. Nuclear force
A. Gravitational force — Gravitational force is the weakest but acts over very long ranges.

A force is a push or pull that changes or tends to change a body's state of rest or .

✔ motion

Friction and force are examples of contact forces.

✔ muscular
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Topic 12

Friction

Friction is the force that opposes the relative motion between two surfaces in contact, and it is a familiar everyday force.

Key Point
Friction is the force that opposes the relative motion between two surfaces in contact.
What is friction
  • Friction always acts opposite to the direction of motion (or attempted motion).
  • Friction arises due to the roughness and interlocking of surfaces in contact.
  • Friction produces heat, which is why rubbing hands warms them.
Types of friction
TypeWhen it actsNote
Static frictionwhen a body is at rest and about to moveself-adjusting; largest of the three
Sliding (kinetic) frictionwhen a body slides over a surfaceless than static friction
Rolling frictionwhen a body rolls over a surfacesmallest of the three
  • Static friction > sliding friction > rolling friction.
  • Rolling friction is the least, which is why wheels and ball bearings are used.
Advantages of friction
  • Friction lets us walk without slipping.
  • Brakes of vehicles work because of friction.
  • Writing with a pen or pencil is possible due to friction.
  • Friction helps in fixing nails and tying knots.
Disadvantages of friction
  • Friction wears out machine parts and tyres.
  • Friction wastes energy as heat and lowers efficiency.
  • Friction produces unwanted noise and heat in machines.
Ways to reduce friction
  • Using lubricants (oil and grease) between moving parts.
  • Using ball bearings or roller bearings to convert sliding into rolling friction.
  • Polishing and smoothing the surfaces in contact.
  • Streamlining the shape of vehicles, ships and aircraft to reduce air and water friction.
  • Using air cushions (as in hovercraft) to avoid surface contact.
📝 Quick self-test 2 MCQs · 2 fill-ups

Which type of friction is the smallest?

  1. Static friction
  2. Sliding friction
  3. Rolling friction
  4. Fluid friction
C. Rolling friction — Rolling friction is the least, which is why wheels and ball bearings are used.

Friction always acts:

  1. In the direction of motion
  2. Opposite to the direction of motion
  3. Perpendicular to motion
  4. Upward
B. Opposite to the direction of motion — Friction always acts opposite to the direction of motion.

Static friction is self-adjusting and is the of the three types of friction.

✔ largest

Friction is reduced by using lubricants, ball bearings, polishing and the shape of vehicles.

✔ streamlining
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Topic 13

Circular Motion

When a body moves along a circular path, two oppositely directed forces are commonly discussed — one real and one apparent.

Key Point
Centripetal force acts towards the centre of the circular path and keeps the body moving in a circle.
Centripetal vs centrifugal force
  • Centripetal force = mv²/r — where m = mass, v = speed, r = radius of the path.
  • Centripetal force is a real force (provided by gravity, tension, friction, etc.).
  • Centrifugal force acts away from the centre (outward) and is an apparent (pseudo) force.
  • Centrifugal force appears only in a rotating frame of reference and is not a real force.
Centripetal vs centrifugal — at a glance
FeatureCentripetal forceCentrifugal force
Directiontowards the centreaway from the centre
Naturereal forceapparent (pseudo) force
Frameinertial framerotating (non-inertial) frame
Exampletension in a string whirling a stonemud flung off a spinning wheel
Everyday examples
  • The gravitational pull of the Sun provides the centripetal force for the planets.
  • A cream separator and a washing-machine dryer use the centrifugal effect.
  • Roads are banked at curves to provide the centripetal force safely.
  • A stone tied to a string and whirled around flies off tangentially when the string breaks (inertia of direction).
📝 Quick self-test 2 MCQs · 2 fill-ups

Centripetal force acts:

  1. Away from the centre
  2. Towards the centre
  3. Along the tangent
  4. Vertically down
B. Towards the centre — Centripetal force acts towards the centre of the circular path.

Centrifugal force is best described as:

  1. A real force
  2. An apparent (pseudo) force
  3. A contact force
  4. A gravitational force
B. An apparent (pseudo) force — Centrifugal force is an apparent (pseudo) force in a rotating frame.

The formula for centripetal force is F = .

✔ mv²/r

The gravitational pull of the Sun provides the force for the planets.

✔ centripetal
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Recap

Quick Revision

Key Point
Rest and motion are relative — they depend on the chosen reference point.
  • Distance is a scalar; displacement is a vector, and distance ≥ displacement.
  • Scalars have magnitude only (speed, mass, energy); vectors have magnitude and direction (velocity, force, momentum).
  • Speed = distance ÷ time (scalar); velocity = displacement ÷ time (vector); 1 m/s = 3.6 km/h.
  • Acceleration = (v − u) ÷ t, unit m/s²; negative acceleration is called retardation.
  • Free-fall acceleration g = 9.8 m/s².
  • The three equations of motion: v = u + at, s = ut + ½at², v² = u² + 2as.
  • Newton's first law is the law of inertia; second law gives F = ma; third law is action–reaction.
  • The SI unit of force is the newton (N), where 1 N = 1 kg·m/s².
  • Inertia depends only on mass; its three types are inertia of rest, motion and direction.
  • Momentum p = mv is a vector with unit kg·m/s.
  • Momentum is conserved in an isolated system in the absence of external force; it explains gun recoil and rocket propulsion.
  • Contact forces (friction, muscular) need touching; non-contact forces (gravity, magnetic, electrostatic) act at a distance.
  • Friction opposes relative motion; static > sliding > rolling friction, and rolling is least.
  • Friction is reduced by lubricants, ball bearings, polishing and streamlining.
  • Centripetal force acts towards the centre (real); centrifugal force acts away from the centre (apparent).
  • Centripetal force = mv²/r; the Sun's gravity provides the centripetal force for the planets.

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