PrepYodhaClass Notes Β· Physics
Physics Β· Chapter 10

Light & Optics

Light is the form of energy that lets us see, travelling as an electromagnetic wave in straight lines at a fixed top speed in vacuum. These notes move from the nature of light, through reflection and mirrors, refraction and lenses, total internal reflection and dispersion, on to scattering of light, the human eye and its defects, and finally a note on colour.

🌈 15 topics🎯 162+ pointsπŸ“ self-test
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Topic 01

Nature of Light

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Light & Optics β€” downloadable PDF

Light is a form of energy that produces the sensation of sight, and it behaves as a wave that needs no material medium to travel through.

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Key Point
Light is a form of energy that enables us to see objects.
Key ideas about light
  • Light is an electromagnetic wave, so it can travel even through a vacuum (no medium needed).
  • Light travels in a straight line β€” this is called rectilinear propagation of light.
  • The speed of light in vacuum is 3Γ—10⁸ m/s (about 3,00,000 km/s) β€” the maximum possible speed in nature.
  • Light slows down in a medium: it is fastest in vacuum/air and slower in water and glass.
  • Light shows both wave nature and particle nature β€” this is its dual nature.
  • The tiny packets (particles) of light energy are called photons.
  • Light does not need a medium to travel, unlike sound which always needs a medium.
Speed of light in different media
MediumApproximate speed
Vacuum / air3Γ—10⁸ m/s (fastest)
Waterabout 2.25Γ—10⁸ m/s
Glassabout 2Γ—10⁸ m/s (slowest of these)
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The speed of light in vacuum is:

  1. 3 Γ— 10⁢ m/s
  2. 3 Γ— 10⁸ m/s
  3. 3 Γ— 10¹⁰ m/s
  4. 3 Γ— 10⁡ m/s
βœ” B. 3 Γ— 10⁸ m/s β€” The speed of light in vacuum is 3 Γ— 10⁸ m/s, the maximum possible speed in nature.

Light travels in a straight line β€” this property is called:

  1. Refraction
  2. Reflection
  3. Rectilinear propagation
  4. Dispersion
βœ” C. Rectilinear propagation β€” Light travelling in a straight line is called rectilinear propagation.

Light is an wave, so it can travel even through a vacuum.

βœ” electromagnetic

The tiny packets (particles) of light energy are called .

βœ” photons
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Topic 02

Reflection of Light

When light falling on a surface bounces back into the same medium, the effect is called reflection β€” this is why we see most objects and how a mirror works.

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Key Point
Reflection is the bouncing back of light into the same medium when it strikes a surface.
What reflection means
  • A polished or shiny surface (mirror) reflects light best, while a rough surface scatters it.
  • The ray that falls on the surface is the incident ray; the ray that bounces back is the reflected ray.
  • The line perpendicular to the surface at the point of incidence is the normal.
The two laws of reflection
  • First law: the angle of incidence equals the angle of reflection β€” ∠i = ∠r.
  • Second law: the incident ray, the reflected ray and the normal all lie in the same plane.
  • These two laws hold for both plane and curved (spherical) mirrors.
Regular vs diffused reflection
  • Regular reflection β€” from a smooth, polished surface; gives a clear image (e.g. a mirror).
  • Diffused (irregular) reflection β€” from a rough surface; light scatters in all directions, so we see the object but get no image.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

According to the first law of reflection:

  1. Angle of incidence is greater than reflection
  2. Angle of incidence equals angle of reflection
  3. Angle of reflection is always 90Β°
  4. Angles are unrelated
βœ” B. Angle of incidence equals angle of reflection β€” The first law states the angle of incidence equals the angle of reflection (∠i = ∠r).

Reflection from a rough surface that scatters light in all directions is called:

  1. Regular reflection
  2. Diffused (irregular) reflection
  3. Total internal reflection
  4. Refraction
βœ” B. Diffused (irregular) reflection β€” Diffused (irregular) reflection occurs from a rough surface.

Reflection is the bouncing back of light into the same when it strikes a surface.

βœ” medium

The line perpendicular to the surface at the point of incidence is called the .

βœ” normal
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Topic 03

Types of Mirrors & Their Uses

A mirror reflects light, and depending on whether its surface is flat or curved it behaves very differently. Curved (spherical) mirrors are of two kinds β€” concave and convex.

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Key Point
A plane mirror has a flat reflecting surface.
Plane mirror
  • The image is virtual, erect and of the same size as the object.
  • The image is laterally inverted (left appears right) and is as far behind the mirror as the object is in front.
  • Uses: looking glass, in periscopes, and in solar cookers/kaleidoscopes.
Concave mirror (converging mirror)
  • A concave mirror curves inward and converges light to a point (the focus).
  • It can form both real and virtual images depending on the object's position.
  • When the object is very close, it gives a magnified, erect, virtual image β€” useful as a shaving/make-up mirror.
  • Uses: shaving mirror, dentist's mirror, headlights of vehicles, torches, and solar furnaces.
  • Concave mirrors are used as reflectors in headlights and search-lights because they throw a strong parallel beam.
Convex mirror (diverging mirror)
  • A convex mirror curves outward and diverges light.
  • It always forms a virtual, erect and diminished (smaller) image.
  • It gives a wider field of view, so more area is seen in a small mirror.
  • Uses: rear-view (side) mirror in vehicles, and security mirrors at shops and blind turns.
Mirror types & uses β€” at a glance
MirrorNatureImage formedCommon uses
Planeflatvirtual, erect, same sizelooking glass, periscope
Concaveconvergingreal or virtual (magnified when near)shaving mirror, dentist, headlights, torch
Convexdivergingalways virtual, erect, diminishedrear-view mirror, wide-view security mirror
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

A concave mirror is used as a shaving mirror because when the object is close it gives a:

  1. Diminished virtual image
  2. Magnified, erect, virtual image
  3. Real inverted image
  4. No image
βœ” B. Magnified, erect, virtual image β€” When the object is very close, a concave mirror gives a magnified, erect, virtual image.

Which mirror is used as a rear-view (side) mirror in vehicles?

  1. Plane mirror
  2. Concave mirror
  3. Convex mirror
  4. Cylindrical mirror
βœ” C. Convex mirror β€” A convex mirror gives a wide field of view, so it is used as a rear-view mirror.

A concave mirror curves inward and light to a point.

βœ” converges

A convex mirror always forms a virtual, erect and image.

βœ” diminished
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Topic 04

Image Formation by Mirrors

The kind of image a mirror makes depends on its shape and on where the object is placed in front of it.

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Key Point
A real image can be caught on a screen and is formed where rays actually meet (usually inverted).
Real vs virtual images
  • A virtual image cannot be caught on a screen and is formed where rays only appear to meet (always erect).
  • A plane mirror and a convex mirror always form virtual images.
  • A concave mirror forms a real image for distant objects and a virtual image for very near objects.
Mirror formula & magnification
  • Mirror formula: 1/f = 1/v + 1/u β€” relates focal length f, image distance v, and object distance u.
  • Magnification m = βˆ’v/u = height of image Γ· height of object.
  • Focal length is half the radius of curvature: f = R/2.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

Which image can be caught on a screen?

  1. Virtual image
  2. Real image
  3. Erect image
  4. Diminished image
βœ” B. Real image β€” A real image can be caught on a screen and is formed where rays actually meet.

The mirror formula is:

  1. 1/f = 1/v + 1/u
  2. 1/f = 1/v βˆ’ 1/u
  3. f = R/2 only
  4. m = v/u
βœ” A. 1/f = 1/v + 1/u β€” The mirror formula is 1/f = 1/v + 1/u.

A plane mirror and a convex mirror always form images.

βœ” virtual

Focal length is half the radius of curvature: f = .

βœ” R/2
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Topic 05

Refraction of Light

When light passes from one transparent medium into another, it changes direction at the boundary β€” this bending is called refraction, and it happens because light changes speed.

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Key Point
Refraction is the bending of light when it passes from one transparent medium to another.
What refraction means
  • Refraction is caused by a change in the speed of light as it moves between media of different densities.
  • Going from a rarer to a denser medium (air to glass/water), light bends towards the normal.
  • Going from a denser to a rarer medium (glass/water to air), light bends away from the normal.
  • A ray hitting the surface straight along the normal (∠i = 0) passes without bending.
The two laws of refraction
  • First law: the incident ray, the refracted ray and the normal all lie in the same plane.
  • Second law (Snell's law): sin i Γ· sin r = constant β€” this constant is the refractive index of the second medium with respect to the first.
  • n = sin i / sin r β€” the ratio of the sine of the angle of incidence to the sine of the angle of refraction is fixed for a given pair of media.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

Refraction of light is caused by a change in the:

  1. Colour of light
  2. Speed of light
  3. Frequency of light
  4. Amplitude of light
βœ” B. Speed of light β€” Refraction is caused by a change in the speed of light between media.

When light goes from a rarer to a denser medium, it bends:

  1. Away from the normal
  2. Towards the normal
  3. Straight back
  4. At 90Β°
βœ” B. Towards the normal β€” Going from rarer to denser (air to glass), light bends towards the normal.

Snell's law states that sin i Γ· sin r = for a given pair of media.

βœ” constant

A ray hitting the surface straight along the normal (∠i = 0) passes without .

βœ” bending
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Topic 06

Refractive Index

The refractive index of a medium tells us how strongly it bends light and how much it slows light down compared with vacuum.

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Key Point
Refractive index n = speed of light in vacuum Γ· speed of light in the medium β€” n = c/v.
Refractive index explained
  • A higher refractive index means light travels slower and bends more in that medium.
  • Refractive index has no unit (it is a ratio of two speeds).
  • The refractive index of vacuum is 1 (and air is taken as nearly 1).
  • A medium with higher refractive index is optically denser.
Refractive index of common media
MediumApproximate refractive index
Vacuum1 (exact)
Airabout 1.0003 (taken as 1)
Water1.33
Glass1.5
Diamond2.42 (highest among common materials)
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Refractive index is defined as:

  1. Speed in medium Γ· speed in vacuum
  2. Speed of light in vacuum Γ· speed in the medium
  3. Angle i Γ· angle r
  4. Speed Γ— distance
βœ” B. Speed of light in vacuum Γ· speed in the medium β€” Refractive index n = c/v = speed of light in vacuum Γ· speed in the medium.

Which common material has the highest refractive index?

  1. Water
  2. Glass
  3. Diamond
  4. Air
βœ” C. Diamond β€” Diamond has the highest refractive index at about 2.42.

Refractive index has unit, as it is a ratio of two speeds.

βœ” no

A medium with a higher refractive index is optically .

βœ” denser
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Topic 07

Everyday Refraction Effects

Many common sights that seem odd are simply refraction at work, where light bends as it crosses between air, water and glass.

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Key Point
A stick partly dipped in water looks bent or broken at the surface, because light from the underwater part bends on leaving the water.
Familiar refraction effects
  • A coin in a beaker of water appears raised (the water looks shallower than it really is).
  • A swimming pool looks shallower than its real depth due to refraction.
  • Stars twinkle because of the refraction of starlight through changing layers of the atmosphere.
  • Planets do not twinkle because they are closer and act as extended sources, so the flickering averages out.
  • The Sun is seen a few minutes before actual sunrise and after actual sunset because atmospheric refraction bends its light over the horizon.
  • Letters under a thick glass slab appear raised and slightly displaced.
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Stars twinkle because of the:

  1. Reflection of starlight
  2. Refraction of starlight through the atmosphere
  3. Dispersion of starlight
  4. Scattering of starlight
βœ” B. Refraction of starlight through the atmosphere β€” Stars twinkle due to refraction of starlight through changing atmospheric layers.

A stick partly dipped in water looks bent because:

  1. Water absorbs light
  2. Light bends on leaving the water
  3. The stick actually bends
  4. Water reflects light
βœ” B. Light bends on leaving the water β€” Light from the underwater part bends on leaving the water, so the stick looks bent.

Planets do not because they are closer and act as extended sources.

βœ” twinkle

The Sun is seen a few minutes before actual sunrise because of atmospheric .

βœ” refraction
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Topic 08

Total Internal Reflection

When light tries to pass from a denser to a rarer medium beyond a certain steep angle, it does not refract out at all but is completely reflected back inside β€” this is total internal reflection.

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Key Point
Total internal reflection (TIR) occurs only when light travels from a denser to a rarer medium (e.g. glass to air, water to air).
Conditions and idea
  • The angle of incidence must be greater than the critical angle for TIR to take place.
  • The critical angle is the angle of incidence for which the angle of refraction becomes 90Β°.
  • At TIR, all the light is reflected back into the denser medium and none escapes.
  • A higher refractive index means a smaller critical angle (diamond has a very small critical angle, about 24Β°).
Examples of total internal reflection
  • A mirage on a hot road is caused by total internal reflection of light through hot air layers, making the road look wet.
  • Optical fibres carry light signals using total internal reflection, used in fast internet and endoscopy.
  • The sparkle (brilliance) of a diamond is due to total internal reflection β€” its small critical angle traps light inside, which then escapes in flashes.
  • Shining (bright) cracks in glass and the brilliance of glass paperweights also arise from TIR.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

Total internal reflection occurs when light travels from a:

  1. Rarer to a denser medium
  2. Denser to a rarer medium
  3. Vacuum to air
  4. Solid to a liquid
βœ” B. Denser to a rarer medium β€” TIR occurs only when light travels from a denser to a rarer medium.

For total internal reflection, the angle of incidence must be:

  1. Equal to the critical angle
  2. Less than the critical angle
  3. Greater than the critical angle
  4. Exactly 90Β°
βœ” C. Greater than the critical angle β€” The angle of incidence must be greater than the critical angle.

Optical fibres carry light signals using total internal .

βœ” reflection

The critical angle is the angle of incidence for which the angle of refraction becomes degrees.

βœ” 90
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Topic 09

Lenses & Their Uses

A lens is a piece of transparent material with curved surfaces that bends light to form images; the two basic kinds bend light in opposite ways.

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Key Point
A convex lens is thick in the middle and thin at the edges.
Convex lens (converging lens)
  • It converges (brings together) parallel rays of light to a focus, so it is a converging lens.
  • It can form both real and virtual images depending on object position.
  • Uses: in a magnifying glass, in cameras, in projectors, in the human eye, and to correct hypermetropia.
Concave lens (diverging lens)
  • A concave lens is thin in the middle and thick at the edges.
  • It diverges (spreads out) parallel rays of light, so it is a diverging lens.
  • It always forms a virtual, erect and diminished image.
  • Uses: in spectacles to correct myopia (short-sightedness) and in peepholes of doors.
Lens types β€” at a glance
LensShapeActionImageMain use
Convexthick middle, thin edgesconvergingreal or virtualmagnifier, camera, corrects hypermetropia
Concavethin middle, thick edgesdivergingalways virtual, erect, smallercorrects myopia, door peephole
Lens formula
  • Lens formula: 1/f = 1/v βˆ’ 1/u β€” relates focal length f, image distance v, and object distance u.
  • Convex lens has a positive focal length; concave lens has a negative focal length.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

A convex lens is:

  1. Thin in the middle and thick at the edges
  2. Thick in the middle and thin at the edges
  3. Flat on both sides
  4. Curved on one side only
βœ” B. Thick in the middle and thin at the edges β€” A convex lens is thick in the middle and thin at the edges; it converges light.

A concave lens is used to correct which defect of vision?

  1. Hypermetropia
  2. Myopia
  3. Presbyopia
  4. Astigmatism
βœ” B. Myopia β€” A concave lens corrects myopia (short-sightedness).

The lens formula is 1/f = 1/v βˆ’ 1/.

βœ” u

A convex lens has a positive focal length while a concave lens has a focal length.

βœ” negative
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Topic 10

Power of a Lens

The power of a lens measures how strongly it bends (converges or diverges) light β€” a more curved, shorter-focus lens has greater power.

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Key Point
Power of a lens P = 1/f β€” where f is the focal length in metres.
Power of a lens
  • The SI unit of power of a lens is the dioptre (D).
  • One dioptre is the power of a lens of focal length 1 metre (1 D = 1 m⁻¹).
  • A convex lens has positive power (+); a concave lens has negative power (βˆ’).
  • A shorter focal length means greater power (more strongly converging or diverging).
  • The total power of thin lenses in contact adds up: P = P₁ + Pβ‚‚.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

The SI unit of the power of a lens is the:

  1. metre
  2. dioptre
  3. watt
  4. joule
βœ” B. dioptre β€” The SI unit of power of a lens is the dioptre (D).

A convex lens has power that is:

  1. Negative
  2. Positive
  3. Zero
  4. Unmeasurable
βœ” B. Positive β€” A convex lens has positive power.

The power of a lens is given by P = 1/, where f is in metres.

βœ” f

A shorter focal length means power.

βœ” greater
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Topic 11

Dispersion of Light (Prism)

When white light passes through a glass prism it splits into its component colours, because each colour bends by a different amount.

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Key Point
Dispersion is the splitting of white light into its seven colours on passing through a prism.
Dispersion through a prism
  • The band of seven colours obtained is called a spectrum.
  • The seven colours in order are VIBGYOR β€” Violet, Indigo, Blue, Green, Yellow, Orange, Red.
  • Different colours bend by different amounts because they travel at slightly different speeds in glass.
  • Red light bends (deviates) the least, as it has the longest wavelength.
  • Violet light bends (deviates) the most, as it has the shortest wavelength.
  • A rainbow is a natural dispersion of sunlight by tiny water droplets in the sky after rain.
VIBGYOR β€” bending and wavelength
ColourWavelengthBending (deviation)
Redlongestleast bent
Violetshortestmost bent
OrderVIBGYORViolet at one end, Red at the other
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

When white light passes through a prism, which colour bends the least?

  1. Violet
  2. Blue
  3. Red
  4. Green
βœ” C. Red β€” Red light bends the least as it has the longest wavelength.

The seven colours obtained on dispersion are remembered as:

  1. ROYGBIV only
  2. VIBGYOR
  3. RGB
  4. CMYK
βœ” B. VIBGYOR β€” The seven colours in order are VIBGYOR.

The band of seven colours obtained through a prism is called a .

βœ” spectrum

A is a natural dispersion of sunlight by tiny water droplets after rain.

βœ” rainbow
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Topic 12

Scattering of Light

When light strikes very small particles in the atmosphere it is thrown off in all directions; this scattering, which is stronger for shorter wavelengths, explains the colours of the sky.

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Key Point
Scattering is the spreading of light in different directions by tiny particles, dust and gas molecules in the atmosphere.
Scattering and its effects
  • Shorter wavelengths (blue/violet) scatter much more than longer wavelengths (red) β€” this is Rayleigh scattering.
  • The sky appears blue because blue light is scattered most by air molecules.
  • The Sun appears red at sunrise and sunset because its light travels through more atmosphere, so the blue is scattered away and mostly red reaches our eyes.
  • The Sun appears white/yellowish at noon because it is overhead and light passes through the least atmosphere.
  • Danger signals and brake lights are red because red scatters the least and travels the farthest, so it is seen from a distance.
  • Clouds appear white because their large water droplets scatter all colours equally (this is Tyndall scattering, not wavelength-dependent).
  • The sky appears dark (black) to astronauts in space because there is no atmosphere to scatter sunlight.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

The sky appears blue because blue light is:

  1. Absorbed most
  2. Scattered most
  3. Reflected most
  4. Refracted most
βœ” B. Scattered most β€” The sky appears blue because blue (shorter wavelength) light is scattered most.

Why is the Sun red at sunrise and sunset?

  1. Red is scattered most
  2. Its light travels through more atmosphere, so blue is scattered away
  3. The Sun changes colour
  4. The atmosphere disappears
βœ” B. Its light travels through more atmosphere, so blue is scattered away β€” At sunrise/sunset, light travels through more atmosphere, scattering away blue so mostly red reaches us.

Danger signals and brake lights are red because red scatters the and travels farthest.

βœ” least

The sky appears dark (black) to astronauts in space because there is no to scatter sunlight.

βœ” atmosphere
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Topic 13

The Human Eye

The human eye works like a natural camera, focusing light onto a light-sensitive screen to form the images we see.

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Key Point
The eye lens is a convex lens that focuses light to form a real, inverted image on the retina.
Parts and working of the eye
  • The retina is the light-sensitive screen at the back of the eye on which the image forms.
  • The cornea is the transparent front part where most of the bending of light takes place.
  • The iris controls the size of the pupil and so the amount of light entering the eye.
  • The pupil is the opening that lets light in.
  • The power of adjusting the eye lens to focus on near and far objects is called accommodation, done by the ciliary muscles.
  • The least distance of distinct vision for a normal eye is 25 cm.
  • The far point of a normal eye is infinity.
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

The eye lens is which type of lens?

  1. Concave lens
  2. Convex lens
  3. Cylindrical lens
  4. Bifocal lens
βœ” B. Convex lens β€” The eye lens is a convex lens that forms a real, inverted image on the retina.

The least distance of distinct vision for a normal eye is:

  1. 10 cm
  2. 25 cm
  3. 50 cm
  4. 1 m
βœ” B. 25 cm β€” The least distance of distinct vision for a normal eye is 25 cm.

The light-sensitive screen at the back of the eye on which the image forms is the .

βœ” retina

The power of adjusting the eye lens to focus on near and far objects is called .

βœ” accommodation
πŸ‘“
Topic 14

Defects of Vision

Sometimes the eye cannot focus images sharply on the retina; these common defects are corrected with suitable spectacle lenses.

⭐
Key Point
Myopia (short-sightedness) β€” the person can see near objects but not distant ones; the image forms in front of the retina.
Common defects of vision
  • Myopia is corrected by using a concave (diverging) lens.
  • Hypermetropia (long-sightedness) β€” the person can see distant objects but not near ones; the image forms behind the retina.
  • Hypermetropia is corrected by using a convex (converging) lens.
  • Presbyopia is the weakening of vision with old age, where both near and distant vision blur as the eye lens loses flexibility.
  • Presbyopia is corrected by a bifocal lens (concave for distance, convex for near).
  • Astigmatism is the uneven curvature of the cornea/lens, causing blurred vision.
  • Astigmatism is corrected by a cylindrical lens.
Defect ↔ cause ↔ correcting lens
DefectProblemImage formsCorrecting lens
Myopia (short sight)cannot see far objectsin front of retinaconcave (diverging) lens
Hypermetropia (long sight)cannot see near objectsbehind retinaconvex (converging) lens
Presbyopiaold-age weak vision (near & far)β€”bifocal lens
Astigmatismuneven cornea curvatureblurredcylindrical lens
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

In myopia, the image of a distant object forms:

  1. On the retina
  2. In front of the retina
  3. Behind the retina
  4. At the cornea
βœ” B. In front of the retina β€” In myopia the image forms in front of the retina, so distant objects blur.

Hypermetropia (long-sightedness) is corrected by using a:

  1. Concave lens
  2. Convex lens
  3. Cylindrical lens
  4. Plane lens
βœ” B. Convex lens β€” Hypermetropia is corrected by using a convex (converging) lens.

Presbyopia is corrected by a lens (concave for distance, convex for near).

βœ” bifocal

Astigmatism, caused by uneven cornea curvature, is corrected by a lens.

βœ” cylindrical
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Topic 15

A Note on Colour

The colour of an object depends on which colours of light it reflects to our eyes, while the rest are absorbed.

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Key Point
An object's colour is the colour of light it reflects; the other colours are absorbed.
How we see colour
  • A red object reflects red light and absorbs the rest; a leaf looks green because it reflects green.
  • A white object reflects all colours; a black object absorbs all colours (so black bodies heat up most in sunlight).
  • The three primary colours of light are Red, Green and Blue (RGB).
  • Red, green and blue light combine to give white light.
  • The three primary colours of pigments (paints) are different from those of light.
  • A coloured object viewed in light of a different colour can look black (e.g. a red flower in green light looks dark).
πŸ“ Quick self-test 2 MCQs Β· 2 fill-ups

The colour of an object is the colour of light it:

  1. Absorbs
  2. Reflects
  3. Refracts
  4. Scatters
βœ” B. Reflects β€” An object's colour is the colour of light it reflects; the rest are absorbed.

The three primary colours of light are:

  1. Red, Yellow, Blue
  2. Red, Green, Blue
  3. Cyan, Magenta, Yellow
  4. Violet, Green, Orange
βœ” B. Red, Green, Blue β€” The three primary colours of light are Red, Green and Blue (RGB).

A object absorbs all colours, so it heats up most in sunlight.

βœ” black

Red, green and blue light combine to give light.

βœ” white
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Recap

Quick Revision

⭐
Key Point
Light is an electromagnetic wave that travels in a straight line at 3Γ—10⁸ m/s in vacuum (the maximum speed in nature).
  • Laws of reflection: ∠i = ∠r, and incident ray, reflected ray & normal lie in one plane.
  • Concave mirror converges (shaving mirror, dentist, headlights); convex mirror diverges (rear-view, wide view).
  • Plane and convex mirrors always give virtual, erect images; a concave mirror can give a real image.
  • Refraction is the bending of light due to a change in speed between media; airβ†’glass bends towards the normal.
  • Snell's law: n = sin i / sin r; refractive index n = c/v, no unit, diamond highest at 2.42.
  • Bent stick in water and twinkling of stars are caused by refraction; the Sun is seen before actual sunrise.
  • Total internal reflection needs a denserβ†’rarer medium and ∠i greater than the critical angle.
  • Mirage, optical fibre and diamond sparkle are examples of total internal reflection.
  • Convex lens = converging (magnifier, camera, eye); concave lens = diverging (corrects myopia).
  • Power of a lens P = 1/f, unit dioptre (D); convex positive, concave negative.
  • White light disperses into VIBGYOR; red bends least, violet bends most; a rainbow is natural dispersion.
  • Sky is blue and Sun is red at sunrise/sunset due to scattering of shorter (blue) wavelengths (Rayleigh).
  • The eye lens is convex and forms a real inverted image on the retina; accommodation focuses near and far.
  • Myopia β†’ concave lens; hypermetropia β†’ convex lens; presbyopia β†’ bifocal; astigmatism β†’ cylindrical lens.
  • An object's colour is the light it reflects; primary colours of light are Red, Green, Blue.

Test Yourself

Take 5 questions at a time β€” tap an option to check. After each round, revise the notes above and take the retest for 5 fresh questions, until you've mastered the whole chapter.